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Showing posts with label Artist of the Day. Show all posts
Showing posts with label Artist of the Day. Show all posts

Saturday, March 03, 2012

Aesthetics in the Classroom - The Power of Animation

Sunrise by the Ocean, Vladimir Kush, 21" x 25"

I just discovered Vladimir Kush, Russian surrealist painter.  The artist explains this painting's meaning on his website:
The egg symbolizes the rising Sun and the beginning of life. In many myths about the creation of the world, a cosmic egg is laid by a giant bird in a formless, ancient ocean. The egg splits into two and the sky and the earth appear from the halves of it, while the sun is seen in the yolk. You can see in the picture that the newborn Sun still hasn't taken its final shape yet. Shreds of primary matter continue to stream from the burning sphere rising over the ocean. According to Polynesian myth, the Hawaiian Islands were born from such an egg.
His work is evocative and interesting - to my thinking, he crosses the mental games and optical illusions of Magritte, with the virtuosity of Dali.  His website says his works are oil on canvas, watercolors, etchings and drawings - he is very skillful.  I am delighted to have stumbled upon him - which is exactly how I found him - through StumbleUpon.  There are many videos of his work on YouTube, so I sorted through and found one I wanted to show my art students for Artist of the Day.  I thought they would enjoy his clever work, and it would give me an opportunity to talk to them about divergent thinking.  Kush takes simple ideas and blends them together into intriguing paintings.

Fauna in La Mancha, Vladimir Kush, 30.5" X 43"

The first video of his work that I showed my students was great - they were engaged and interested in seeing his art.  When I went back to the search page, I noticed another video:  Vladimir Kush Metaphorical Voyage Trailer.  Hmmmm....let's check it out (can't get too much of a good thing!).  Wow!  This video was super cool - his static paintings were transformed into moving images through animation!  (This 30 minute DVD is available through Amazon - I ordered one today!)  I thought this would be interesting to show my students as well, so I showed this video the next day, making sure to point out to them that these were many of the same paintings they had seen in the first video, but now they were shown as animations.  The handout I gave to them went like this:

How Does Animation Change an Artwork?

We saw 2 videos about Vladimir Kush's surrealistic painting.  One video showed his paintings as a static (or still) images - the other video showed his paintings as animated images.  His own art studio produced the animation video (it's not someone else's work).
  • Which do you like best - the static images or the animated images?  Why?
  • Why do you think he made this video animating his own paintings?
  • Do you have any ideas about how he did this - what kind of software he might have used?
I was curious to see how many of the students preferred the animated version, and it was an overwhelming majority!  80% of the responses I got preferred the animated video!  I wasn't too surprised about that preference, but I was surprised at the percentage.  What were their reasons?  Here are a few of their responses:

Which do you like best & why?  Animated (80%) - it had more drama, made the images look more real, brings life to the painting, is more interesting and gives movement to the art, video gave more expression, it was more like a movie, it draws my attention, it looks like a recorded dream, it's magical, it felt like we were actually going deep inside the artwork, more imagination, the animated video gives more insight into what the artwork means.
Static (20% overall) (Note:  39% of my Honors Art 2 students preferred the static images.  I consider this class to have a higher percentage of serious art students.  What might that statistic imply?) - the animated video trivialized the art work, you have a better chance seeing the artwork in the static image video, it had a more calming effect, the movement distracted me from the art work, you could take your time looking and them and understanding them. 
Why do you think he made this video as an animation? - to bring his ideas to life, so people could understand his work better, to show people how realistic his paintings are, to entertain the viewer, to add more excitement to his work, so his work would appeal to a broader audience (video set up like a movie trailer), to see what goes on in his (the artist's) mind, so he can bring his surrealism to life like a movie, his paintings could be used in a video game.
Interesting!  I am beginning to understand the power of animation!  As the quality of animation becomes more realistic (think about all of the 3D movies that have come out lately!), it appears that the large majority of the general public, at least in this informal sampling of 14-16 yr. olds, prefer more dynamic imagery.  I know when I select something for Artist of the Day, it HAS to be a video, not a static website!  As I started playing around with my class opening Artist of the Day activity last year, I would sometimes include a website because I couldn't find a video, but I thought the art was cool so I'd show them the website.  Ho hum, went my students!  It was a dramatic difference when I showed a video - 90% or more of the class would be engaged in the video, so I moved into video only selections.

The last question I threw in because I wanted to get them thinking about technology and see what they would come up with as far as the tools he used to animate his paintings.  I, myself, am clueless, but am very interested in finding out more about how he did that to his art.  Here are their guesses:

Do you have any ideas about how he did this - what kind of software he might have used? - some kind of "flash" application, Adobe Flash, IDK (for those not with current truncation of the English language, that means I don't know ;-), Photoshop, Autodesk the engineering design software, Sony Vegas, iPad software, Windows 7, Adobe Premier 10.

The surrealists began an interesting investigation of what reality is to our conscious and subconscious minds.  It's exciting to see contemporary artists continuing the dialogue.  And, as we move into realms of hyper-reality and virtual reality, the conversation becomes even more interesting.  Why are we more interested in the animation versus the static?  What is your opinion of the question?  Where do you think this is leading us?  

Descent to the Mediterranean, Vladimir Kush, 39" x 23.5"

Saturday, December 03, 2011

Aesthetics in the Classroom - Video Games and Importance of the Visual

(Wish I knew who to credit this image to!
If you discover it, let me know!)

OPENING A CAN OF WORMS!

It all started with an Artist of the Day that was about a video game.  I had been thinking I wanted to bring in topics that my students were interested in, but I think my hesitation was that I didn't know much about video games myself.

I have played "Bejeweled" and "Fruit Ninja" on my iPhone (don't laugh!), and when the Nintendo DS was out, I went through a phase of playing games that strengthened my frontal cortex (being the age I am and reading about the new brain science), but though I am aware that many games are out there, I really don't know much about them.  

Anyway, after the video was showed in class, one of the students made the comment that they didn't know that art was a part of the video game.  What?  Really???  How could they think that?  This was puzzling to me, so Kim (my student teacher) and I decided to have the theme for the next week be the art of video games.

Kim (with the help of her gaming boyfriend) selected the videos for the week.  The videos specifically featured information about how the artistic, cinematic, story, game play or sound was conceived and created to produce the games.  They were:
We showed the videos, Kim and I taking turns leading the classroom discussion after the viewing.  We asked if they liked the game, the responses varied.  Some liked the more fantasy or anime aesthetic, others the more realistic and dark environment aesthetic.  We talked to them about the cinematic aspect of the games - what was important about that?  They felt they were a part of the game.  I pointed out how the video gaming industry was booming and was a huge opportunity for artists, as well as the need for those artists to continually be coming up with new, fresh and divergent concepts for the games.  I asked why they got tired of games and wanted new ones:  they completed all of the levels, they got bored, they wanted something new.  

I prepared a short questionnaire for them to complete on Friday.  Here are the questions with a few of their responses:
  • Before we started looking at video games this week, did you think about the role art plays in it's creation?  Why or why not?
    • No, I never imagined how art worked in games, I just thought about technology.
    • Yes, but I thought teachers and adults didn't consider it art.
    • Well, I am not a big video person.  I seriously didn't know art was really involved in video games.
    • Even though I like for games to have good graphics, I never thought of the art because I just like for it to be fun.
    • I knew it took a lot of art, but whenever I play video games I always think about either how good or bad the graphics are, but I never really realized all the thought that went into it.
    • As far as marketing goes, I do consider the artwork.  I've never really thought about the effort and time it takes to create it.
    • Yes, because I've seen and researched character designs, weapon designs, and world designs for popular games I liked.
  • How important is the art in your enjoyment of a game?  Explain your opinion.
    • It is very important because I enjoy looking at the background and interacting with objects in the game.  
    • The art of the game is very important because it makes you feel like you're in the game.
    • Video games are fully visual experiences, and for the hardcore gamers especially, it has to be endlessly immersive for them.
    • Very.  Nobody wants to play a game with terrible scenery, bad graphics and unrealistic characters.
    • Very important.  If I don't like the art, I won't play it.  If everything is too dark, I can't play it.
    • Good art and graphics, I think, are sometimes even more important than the game itself.
    • The art is the greatest part since it is what pulls you in first and what captivates you throughout.
  • After we looked at the videos this week, do you think you will look at the artwork of games more closely?
    • Yes, because after this week I will be more into games than I was before.
    • Yes, actually I already do!
    • Just a bit, because I've always enjoyed observing aspects of the visual elements of my games.  
    • Maybe, only if it really amazes me.
    • Not more than I already do.  While art is important in video games, there are other things that are just as important, if not more.
    • Yes.  Some of the artwork from the videos has made me very interested in the field of graphic design.
  • What kind of artwork do you prefer in a video game?
    • I prefer artwork that looks realistic, but has the idea of fantasy.  It's cool to see something not in our physical world come to life.
    • I prefer video games that have more realistic art work.
    • EVERYTHING and ALL!  I have games ranging from anime style to Super Mario.  But I usually prefer cartoony because I have a 10 year old brother and realistically drawn games are usually rated Mature.
    • I guess I like realistic with fantasy!  It's a good combination!
    • I prefer artwork that relates to history, like in Assassin's Creed.  Certain fantasy-like artworks in a video game also look nice, as in Zelda.
    • Clear, crisp images/graphics like most of the PS3 games have.  Final Fantasy VII:  Crisis Core & Final Fantasy XIII are my favorite games.
One of my first thoughts, after reading through their responses, was that they are VERY articulate about what they like or don't like about video games!  Much more articulate than when they are addressing other forms of art like paintings, sculpture or installations.  Interesting.  Roughly half of the students didn't consider the art of the game before watching the videos for the week.  That surprised me a lot initially, but I can see how the "game" and the competitive aspects of speed and accuracy could command most of their attention.  What did please me was that after watching the videos, about 80% of them said they would be noticing the art of games after learning about what went into the production of them.  And, not very surprising, 62% preferred realistic artwork, 18% fantasy, 14% cartoon-like artwork and 6% anime/manga artwork.  With the resurgence of 3D movies and the availability of 3D televisions, the blurring between the virtual and real is becoming even blurrier!  They want those realistic experiences in which they feel they are a part of the game.


Certainly this generation of gamers is driving a billion dollar industry. With improved technology, the realism these games create is truly astounding.  As I was preparing this post, I decided to find out a little about the history of video games and stumbled on this video put up just yesterday that chronicles both the hardware and software from 1958-2011.  Six plus minutes long, it clearly shows the move from clunky controllers and pixelated game environments to body controlled games (Wii and Kinect) and amazing environments and characters.  I understood why some students thought the art in a game was just technology - you see those little Pac Men gobbling things up and they look like computer programmed characters.  Not very sophisticated, the early games had color and movement, but don't look very "artistic".  Where the artists stepped in along the video game timeline, I'm not quite sure, but now the games are produced like a full feature film with game designers, environmental art designers, character designers, writers, modelers, programmers and marketers.  Check out this website that lists the statistics of video game sales - unbelievable!

As I was cruising around the Internet looking at stuff, I found this blogpost that addresses the thorny topic of art and video games.  Apparently, Roger Ebert proclaimed that "video games can never be art".  The author of this blog, Dante Stack, believes (as I do) that video games are a new art form and could be THE art form of the gamer generation.  Hard to argue with.  And, as Mr. Stack points out in his post, this all gets back to what the definition of art is (enter the can of worms), etc., etc.  Perhaps one reason it might not be considered art is that it's not exclusive to the rich and powerful as "art" has often been over the last several thousand years or so.  What are some of the important aspects of art (the kind found in "the canon")?  Canonical Art is thought to be:
  • Powerful - But video games are powerful to the common man - they are democratic.  
  • Innovative - Technology is taking this art form of video games to an incredible level where reality and fantasy are blurred.  
  • Persuasive - Because we are in the explosion, it's difficult to know how this form of art is changing the workings of the human mind - there is much controversy about this.  I don't usually source Wikipedia, but they have an interesting page about science's study of the pros and cons of playing video games if you want to check it out.  So not only are we changed socially, we could be reframing the brain for the 21st century as well.
  • Beautiful - Whether you are a gamer or not, these characters and environments are undeniably lush and gorgeous.  Many of the games draw on aspects of art from other periods of art history such as the Renaissance and Leonardo da Vinci.
  • Intellectual - The games of today are multi-faceted and multi-layered.  They involve concentration, dexterity, skill, imagination and their own form of critical thinking skills.  
  • Pleasurable - Art through the ages has always had this element, whether it was created for love, religion or politics.  Video games have evolved to a level that connects with most of the senses:  physical, auditory and visual.  With 4D, the sense of smell is the only sense missing in these realistic environments.  
So....what am I thinking about all of this?  I'm thrilled.  I see evolutionary change happening right before my very eyes.  It takes me back to Captain Kirk's and the Starship Enterprise's mission, "to boldly to where no man has gone before"; that's where we are going.  I sent the preview of this post to Kim to see if she had anything to add, as the co-creator of our experience, and she sent me three links from the TED Talks that are powerful.  Get a cup of coffee, or a nice cold drink and settle down for a bit longer - these presentations are definitely worth the time.  
Gabe Zicherman - How games make kids smarter
How video games are an interactive form
Jane McGonigal - Gaming can make a better world
This week's activity has changed me.  In the end, I am truly inspired and encouraged.  I am a believer of the power of man, the power to reinvent himself yet again.  My own generation was a transformative one, living during civil rights movements, the Vietnam war, Woodstock, women's liberation and the power of peace and love.  This generation, the one I teach, is going to change the world in an unbelievable way.  I'm glad I will be able to see what they will do. 


Saturday, November 05, 2011

Aesthetics in the Classroom - What is the Purpose of Art?



What is the purpose of art?

This was the aesthetic question of the week and I had help from my student teacher, Kim, that has joined me for the rest of the semester.  It's been fun introducing her to one of my favorite parts of my art classroom - Artist of the Day!  I explained the aesthetic project I'm doing with my students, and she was eager to lend a helping hand with it, so she chose the video lineup for the week knowing what the aesthetic question was.  (We only had four this week because one day we had a shortened schedule for our end of the football season pep rally!)  I thought Kim selected some wonderful artists that might challenge the students' ideas about the purpose of art.  This was the lineup:
On Friday, after viewing the videos, they were given a handout that asked these questions:

We saw 4 videos this week that challenge the viewer's ideas of the purpose of art.  What do you think each of these artists' purpose for their art was?
  • Marcel Duchamp - urinal - "Fountain" -
  • Damien Hirst - diamond skull - "For the Love of God" -
  • James Turrell - sky reflector - "Sky Watch" -
  • Golan Levin - mechanical eye - "Double-Take (Snout)" -
What do you think the purpose of art is?
How did these artists challenge your own ideas about what art is for?

At the end of the day, Kim and I eagerly sat down to see what their responses were.  I have to say after 7 weeks of asking them to write down their opinions, they are gradually going deeper with their thinking.  I'll list a few of their responses for the reader:

"Fountain", Marcel Duchamp, readymade, 1917


What do you think each of these artists' purpose for their art was?
Marcel Duchamp's "Fountain" -

  • he chose the urinal to create controversy
  • use it for humor
  • to challenge the concept of art itself by presenting something most people wouldn't expect
  • to show that the idea behind the art is more valuable than the art itself
  • to show that art doesn't have to be skillful or beautiful or even professional
  • (one student replied: I thought it was not art and not a good idea to do that)

"For the Love of God", Damien Hirst, 2007, platinum, diamonds, human teeth


Damien Hirst's "For the Love of God" -
  • to show that death isn't a demise, but a fabulous beginning of something
  • riches are useless when it comes to death
  • he wanted to make a visual metaphor of death's beauty and how when a person dies, their last memories and feelings will be forever frozen
  • art can be very valuable
  • death costs a lot (Ha!  Out of the mouths of babes!  If they only knew!)

"Skyspace", James Turrell, 


James Turrell's "Skyspace" -
  • to see the sky in a different way
  • a way to bring the sky closer to you
  • to show nature is calming
  • you can imagine being in the sky
  • that the sky is art, the universe is art, and everything is art
  • to give a persona a sense of solitude that only nature can bring and that can't usually be experienced in normal city life

"Double-Taker (Snout)", Golan Levin with Lawrence Hayhurst, Steven Benders and Fannie White, (2008) interactive installation


Golan Levin's "Snout" -
  • challenged people's belief that art was something for you to look at, and made so that it was looking at you
  • that technology can be made into art
  • humor on the whole security watch system
  • art can be fun
  • to show that someone is always watching
And, the larger questions for the day.....

What do you think the purpose of art is?
  • to express yourself and your talents
  • art serves as anything that evokes real, true emotions, whether they be good or bad
  • the purpose of art is to show that creativity can be endless, and that anyone can create it
  • I think the purpose of art is to let your conscious and subconscious mind let it's thoughts be reproduced through physical form
  • to entertain people and keep them asking questions
  • to express a feeling or emotion without the barrier of language or words
How did these artists challenge your own ideas about what art is for?
  • it made me think that art can be taken to a different level of critical thinking
  • art is more than just a drawing
  • by showing that art does not have to be amazing
  • they made me think more about what they're trying to say and I feel like art teaches me new ways to look at things
  • they showed me that art has no limit
  • their artwork is not traditional, but is testing the boundaries of creativity and originality
  • they made you think; art doesn't necessarily make you feel good - it just makes you feel
Awesome!  Admittedly, I just picked a few responses out of the many, but some of these responses were repeated frequently.  There were some students who didn't think the selections were art, and yes, some thought they were boring.  But those were in the small minority.  The large majority responded in a way that lets me know that their preconceived notions about art when they first entered the class are now expanding.  Artist of the Day has got them thinking, and that's the most I can hope for.

So, I asked my student teacher what she thought about Artist of the Day and this is what she said:

I think it's a good way to introduce a lot of different artists to the class that are not usually covered.  It's also a really good way to expose the students to the artists' processes and ideas.  When I was in art class I don't remember being able to hear the artist talk about their concepts and how they go about their work.  I really like the theme of the week - it helps organize the thought process that lies beneath the idea of the artwork.  And, it's a good way to show them more than one artist within that question for the week, so the students get a broader view of different interpretations of a concept or idea.  I am interested in continuing this when I have my own classroom.  And, I don't think this is good just for high school, but would also be great for elementary students.
Kim & me


Nice!  Passing on a passion (for me, my Artist of the Day) is not always an easy thing to do.  We are all unique and different, and what I love, others may not.  It pleases me that Kim has caught a little of the fever for Artist of the Day.  I get to see it six times a day and I love every minute of it.  Plus, I love it when the kids are as enthralled as I am in someone's work.  It's a time when we can come together in wonder and amazement.









Saturday, October 29, 2011

Aesthetics in the Classroom - Does Art Have to be Beautiful?

Student A - Happy 

My students and I have been entertaining the question "Does art have to be beautiful?"  I have been observing their reactions to art they don't like (it's boring or dumb).  It's not just that they are responding to the visual, but also to the meaning and emotions that are in an artist's work.  I wondered if they were able to connect to their emotions and feelings in the art they made, perhaps they could relate to the feelings of other artists.  I came up with an activity that really seems to have connected my young artists with their own feelings expressed through their art.

I asked my Art I students to create two artworks: one representing happy emotions and one sad emotions.  We used oil pastels as a quick, expressive material.  I asked them not to draw something recognizable, but to try to draw what their emotions might look like.  Then I asked them to answer four questions about their drawing.  I selected these four (out of over sixty 9th & 10th grade students) for their artistic expression and their responses.  

Here are Student A's responses:
  • Does your art have to be beautiful to be meaningful to you?
    • Your heart doesn't have to be beautiful to be meaningful to you just as life doesn't have to be great to have importance.
  • Do you think your art reflects your emotions successfully?
    • I think the first picture reflects my feelings better because it's more expressive of life as a whole.  
  • Which work do you like the best and why do you like it the best?
    • The second picture is too true to be true.  Being average humans, we don't usually go a day without expressing griefs and sadness, making it more real.
  • Do you think making art in this way could help you deal with emotions?
    • I think I can reflect my emotions through art successfully and organically, but when we get assignments that I can't relate to, it's harder to do so.  This can help with emotions for sure.


Student A - Sad

(NOTE to teacher self:  try to make all assignments engaging to all students!  Is this possible?)


Student B - Happy
Student B's responses:
  • Does your art have to be beautiful to be meaningful to you?
    • No, just as long as you think it's beautiful, it doesn't matter
  • Do you think your art reflects your emotions successfully?
    • Yes, I think it does.
  • Which work do you like the best and why do you like it the best?
    • The bad drawing because when I'm mad there are storms going on.
  • Do you think making art in this way could help you deal with emotions?
    • Yes, because you can color different types of ways.


Student B - Sad

(Is it possible by connecting to their emotions in making, that they might be able to extrapolate to other artist's emotions?)

Student C - Happy
Student C's responses:

  • Does your art have to be beautiful to be meaningful to you?
    • No, it does not - it can be ugly and still mean something.
  • Do you think your art reflects your emotions successfully?
    • My art does reflect my emotion.
  • Which work do you like the best and why do you like it best?
    • The sad one cause that's how I am in the inside.
  • Do you think making art in this way could help you deal with emotions?
    • Yes, it would help me a lot.


Student C - Sad

Student D - Happy
Student D's responses:

  • Does your art have to be beautiful to be meaningful to you?
    • No, it just has to mean what you feel, no matter what it looks like.
  • Do you think your art reflects your emotions successfully?
    • Yes, because when I think of sad, I think of grey, black and red.  I think these emotionless colors mean pain.  When I think of happy feelings, I think of vibrant colors that pop out.  I think blue, yellow and green means happy and light pink is peaceful.
  • Which work do you like the best and why do you like it best?
    • I like the sad one because it might be simple, but when I look at that one I feel empty and sad, which is the way I intended it to be.
  • Do you think making art in this way could help you deal with emotions?
    • Yes, I do; it gives you a way to express your feelings in a good, positive way.


Student D - Sad

This activity, which helped to connect them to their feelings seemed worthwhile.  Elliot Eisner says:
"The distinction between feeling and knowing is deeply ingrained in Western culture.  It is also deeply rooted in our educational culture.  Relatively few theoreticians dealing with epistemological issues in education underscore the importance of feeling as a way of knowing." (Eisner, p. 115)
The arts are a perfect place to reconnect our students with their feelings.  As they reflect on their own emotions and use those emotions to create, my beginning art students hopefully are starting to understand (know) that those feelings are a powerful place to tap into for their creative expression.  Perhaps through connecting with their own feelings, they will begin to recognize other artists' emotional messages in art and be more open when considering art they may not like.

This exercise works on another level as well, because I want my art students to come away from their art class ( because it is possibly the ONLY art class they will ever take) with the understanding that art can heal the viewer as well as the maker.  Having an outlet of expression, like art, to mediate between the physical and emotional can be of benefit to them in the future.  The creative and expressive experience is ingrained in us, and sometimes we just need to know how to tap into that power.
Imagery is a function of the right side of the brain.  Every experience we have and the emotions that accompany it are perceived by the body and the right brain as imagistic sensations.  Although any of the senses can produce an imagistic impression, visual imargery, which can be anything form a recognizable object to an abstract shape or color is usually (for sighted people) the strongest of these sensate impressions.  That is why when we feel angry, we often say we see red.  When we are sad, we may say we feel blue.  Or when we near the end of a difficult ordeal, we may say we finallly see a light at the end of the tunnel.  These are prime examples of the universal imagery we all share and associate with particular feelings or emotions.  (Ganim, p. 10)

So as maker or viewer, finding and relating to these universal images can be exciting and healing.  As I looked at my students' work, I was amazed at the variety of their expression.  Their images are visually diverse yet spring from a common place.  I'm going to hang this work up in the art room as an installation and we'll have a conversation about it.  It will be interesting to hear what they say.  I hope they are beginning to understand the power of art.


Resources:  
Eisner, E.E.  (1998) The kind of schools we need
Ganim, B. & Fox, S. ((1999) Visual journaling:  going deeper than words.





Friday, October 21, 2011

Aesthetics in the Classroom - Artist of the Day


I feel a bit like Dorothy in the Wizard of Oz this week...at the end when she wakes up in bed, surrounded by the ones she loves (who strangely look like the ones in her "dream") and she realizes everything she wanted was right there in her own back yard.  So it is with my Artist of the Day videos and the aesthetic experience.

I started Artist of the Day last spring semester as a result of divine inspiration - the idea just came to me, possibly the day before the second semester started: show a short video (under 5 minutes) of artists' work at the beginning of class each day.  Last semester I stabbed around, searching for interesting, dynamic videos that I thought would capture my students' attention and imagination.  I didn't use it as an instructional tool particularly, but was interested in finding out what they were interested in.  It was a hit.  Even students who were hard to engage would watch the videos, and I LOVED seeing them six times a day!

Fast forward to this semester.  I have launched into an effort to include more aesthetics activities in the classroom for my graduate semester project.  We have been reading Elliot Eisner in my coursework, and when I got to his essays about aesthetics, I stopped in my tracks.  I felt as though I had strayed away from teaching the students about aesthetics, that we were blazing down the trail of making art without stopping to consider nuance and meaning.  My last four posts have recapped beginning aesthetics activities:  liking, finding the words, asking 'is it art?' and ranking art.  This project has inspired me to create weekly themes for the videos, and not only was I hoping that my students were thinking more deeply about art, I was also taking Artist of the Day to a new level.

Last Friday I gave midterm exams and included a question about the Artist of the Day videos.  I wanted to find out what they were thinking about the videos.  What else might they be thinking beyond the activities we've been doing together the last month?  I gave them the beginning of 4 sentences to complete (they could choose two of the four to respond to):
  • The thing I like most about Artist of the Day is....
  • Artist of the Day helps me....
  • Artist of the Day is fun because....
  • I wish Artist of the Day was....
Their responses really surprised me - truly!  I don't think I realized that Artist of the Day was impacting them on such a deep level (hence the Dorothy analogy).  Aesthetics learning was happening and I didn't even know it!  Here are a few of their responses:

The thing I like most about Artist of the Day is....

  • it wakes me up
  • it makes me think of art in my everyday life
  • it gets my creative juices flowing and gives me inspiration
  • seeing how people can create magnificent stuff just from their imagination
  • it inspires me to have a more open mind
  • it encourages divergent thinking
  • it's relaxing and entertaining
Artist of the Day helps me....
  • learn something new
  • meet new artists 
  • open up the creative side of my mind to get ready for class
  • wind down from another class
  • analyze art better
  • challenge my ideas of what art is
  • become more cultured
  • find inspiration to further improve my artwork
  • by inspiring me to be a better artist
  • by giving me something to look forward to
Artist of the Day is fun because....
  • each day it shows divergent thinking
  • it expands my horizons
  • it gives me new ideas to make unusual art
  • I get to see the people in my class vote for the kind of art they like that week
  • it's a behind the scenes look at how an artist makes artwork
  • it shows that we are all unique through our methods, creations and differences
  • it gets me in the mood for art
  • it's the only thing that amazes me
  • it takes just a little time and helps you understand so much more about the world
I wish Artist of the Day was....
  • something we could talk about the whole period
  • more fun, more interactive, that we could try what the artists are doing
  • more interactive so students could tell the teacher what artist they like most and find a video on them
  • longer!
  • was ME
Wow!  Talk about a happy art teacher!!!  Very few of my 170 students had a disgruntled view of the videos.  Some thought that some of the videos were boring (I already knew this - they have a high need for excitement).  There are times I don't get it right - BORING, they tell me.  But that's OK, seeing a variety of work is what matters.  Pushing both our comfort zones has its rewards.

And, how Artist of the Day matters to them (and to me) leads me back to Eisner's ideas about art education (pgs. 97-99).  

I am interested in the contributions arts education makes to both the arts and to life beyond them.
1.  Arts education should enable students to understand that there is a connection between the content and form that the arts take and the culture and time in which the work was created.
2.  Arts education should refine the student's awareness of the aesthetic qualities in art and life.
3.  Students should acquire a feel for what it means to transform their ideas, images, and feelings into an art form.
4.  There should be a willingness to imagine possibilities that are not now, but which might become.  A desire to explore ambiguity, to be willing to forestall premature closure in pursing resolutions, and the ability to recognize and accept the multiple perspectives and resolutions that work in the arts celebrate.

I believe Artist of the Day hits the mark on all points, using a 5 to 10 minute activity to help them understand what's happening in art at the beginning of the 21st century, giving them opportunity to express their opinion, getting them inspired to practice more divergent thinking in their own art expression and opening them to the unbelievable variety and diversity of art being created and being shown on the Internet for anyone to see - here, now, relevant.  Artist of the Day rules!

Resources:
Eisner, E. E. (1998) The Kind of Schools We Need 

Saturday, October 08, 2011

Aesthetics in the Classroom - Is it Art?


This week I wanted my students to consider the question, "Is it art?". I explained the process for the week to them: after viewing the 'Artist of the Day' video, they would answer this question about each video; they would talk about it together in small groups then decide their personal opinion.  Here are the 4 videos I chose that I hoped would push their thinking about art:


After viewing each video, I gave each table group a survey form to fill out. I asked them to discuss it with their table mates, then place their name in either the yes or no box to indicate whether they thought the work could be considered art. There was another box for them to list reasons why they thought it was or wasn't art. This method encouraged both group discussion and they had the ability to express their personal opinion as well.



Their responses were interesting - here's a sampling of what they thought (space constraints are such I can't list all of their comments, so I'll do my best to summarize their thinking):

Elephant Painting: (133 yes, 9 no) - The reasons for it being art included:
  • everything can be a work of art
  • the elephant is expressing thoughts and feelings through painting
  • the elephant has talent
  • he used the elements of art in his painting (line, color...)
  • he did better than I could
  • humans are not the only ones that can make art
The reasons it wasn't art:
  • the elephant has been trained
  • only humans can make art
  • the art is taught, it's not expressed
  • it's a fake
Yarn Bombing (101 yes, 48 no) - The reasons for it being art included:
  • anything can be art
  • there's meaning behind it (to foster community unity)
  • includes the elements of art (color, texture...)
  • comes from the heart
  • incorporates design
The reasons it wasn't art:
  • yarn is not art
  • the color is not thought out
  • knitting is a hobby, not art
  • it doesn't express
  • it's just random stuff in public places
Andy Goldsworthy (129 yes, 11 no) - The reasons for it being art included:
  • nature is art (and can be used in art)
  • he expressed himself and used imagination (& divergent thinking)
  • it makes you think
  • includes the elements of art (texture, color....)
  • it's beautiful, creative and unique
  • he used one thing to make another thing
The reasons it wasn't art:
  • it's random and in weird places
  • he's just rearranging nature
  • it's just nature (nature not art?)
  • nature is already art
  • it's photography
Plastic bag installation (85 yes, 65 no) - The reasons for it being art included:
  • it's a new type of art
  • it creates a message
  • used something simple to make something interesting
  • conveys a message that can be interpreted different ways
  • uses the elements and principles
  • art doesn't have to have a purpose) 
The reasons it wasn't art:
  • it's just plastic bags and looks like pollution and trash
  • lacking in emotion or purpose
  • it's just tying plastic bags together and anyone can do that
  • it's not a painting or drawing
  • there's not purpose and it has no emotion
I'm not sure I could have predicted these responses and comments, though I suspected they might question the yarn bombing and plastic bag installation as being art (and that's why I chose those videos).  I was pleased that they thought more deeply about why they felt the way they did.  I still got a few "amazing" and "boring", but very few overall.  They shared their thinking with each other and evaluated for themselves if it was art or not.  And by having my little survey form, I got to see how really juicy their thinking was - much more than if we had had a class discussion.

Saturday, October 01, 2011

Aesthetics in the Classroom - Finding the Words

'Artist of the Day' video associated with this word cloud: Christo & Jeanne-Claude's "The Gates" NYC in a Stowstorm

Next week I plan to start asking the big cahuna art question, "What is Art?". For six weeks I've been showing an 'Artist of the Day' with the objective of exposing them to different artists and thinking about the videos they see thematically (last week was stop motion animation, this week installations). I give them a chance to express whether they like the art that day with a show of hands, then we take a vote on Friday to see who the favorite artist is for the week. 'Artist of the Day' is intended to get them thinking about the big world of art. Already some of my students have told me they have gone back to find out more about a particular artist that interested them, or they have brought a suggestion for an 'Artist of the Day'. Yea!

But before we start asking more questions about art, I wanted to spend a little time developing their vocabulary about describing the art and their feelings about it. 9th and 10th graders typically have a narrow range of words to express their feeling about an artist or artwork: awesome and cool to stupid and boring. There are not many words in between. Since divergent thinking is a big theme in my classroom this year, I came up with a classroom activity designed to get them to dig deep and find other words to communicate their ideas and feelings about the art they are seeing.

For three of the five days, after the video was shown, I gave each table a piece of paper (1/4 of a sheet of printer paper). There are about 6 students per table group, so it makes a nice small group activity. I encouraged them to talk to each other about other words they could use (get that collaborative thinking generated), then to list each student's name on the paper and write down their word. Each day I reminded them about thinking more divergently and suggested that they each come up with their own word within the group.

'Artist of the Day' video associated with this word cloud: Cadillac Ranch

I gathered the sheets by period and clipped them together. Great - now what? Quite serendipitously, or cosmically as I like to say, I stumbled onto another blogpost that gave me a fun idea. Innovative Educator Consulting is the blog, with a focus on "Inspired Technology Leadership to Transform Teaching & Learning". Perfect! This feeds right into our 21st c. learning objective to incorporate more technology into the classroom! The specific post I read is titled "Word Cloud Makers Are Here" and it has a juicy list of free sites that are available to teachers to use as instructional tools in our curriculum. I took the time to go through the entire list and chose Taxedo.com mostly because you could put your word cloud into a shape.

You can see the word cloud for each video here and it really was quite revealing. I showed the students the word cloud the day after they saw the Christo video (I chose colors that reflected the gorgeous saffron of his gates) and we looked at what happened. When you type the words into the application (in my case 170 words from my student body), the more frequently a word is used, the larger the font and it's prominence in the cloud. Contrast and colorful were the most frequent responses. I was delighted to see words like flowing, relaxing, graceful and soul.

I created the next word cloud from their viewing of the video about Cadillac Ranch. The next morning, I put the two word clouds up side by side and asked them what they saw. Colorful and creative were the most prominent words, but this time we had some other words that weren't in the first cloud: changing, painstaking, unpredictable and representative. Yesterday we watched a video about a very different installation, an Art:21 artist, Pepón Osorio, and we gathered words for our last word cloud of the week. Not much overlap here with interesting, confusing and mysterious being the major ideas. Some nice observations were intentional, reflective, eyeopening and mystifying.

This activity was valuable in getting each student to express their opinion. At the beginning of the week, I tried to generate classroom discussion. My first period class has from the first day of school been unnaturally silent. I can hardly get them to talk! By Wednesday, I came up with the idea of having them write their idea on paper along with their name. Now I could actually see what each one of them was thinking, and it gave them the freedom to be more expressive and candid. There is a large percentage of students who don't want to speak out in class because they are afraid they will be wrong or the other kids will think they are stupid! It's hard to overcome. Smaller groups get them loosened up. One other thing that I think was valuable for them to see was their differing opinions - some thought an artwork was interesting, some uninteresting. Some of their typical language showed up, like weird and awesome, but overall, I was extremely happy in the way they were able to express their opinions, push their thinking and then be able to see their thinking in a visual way. Word clouds are a great way to get a snapshot of collective thinking!

'Artist of the Day' video associated with this word cloud: Art:21 | Pepón Osorio (For a longer, more comprehensive look at his work, see the official Art:21 video that is about 15 minutes long. His section of the video is Chapter 13 of 16, 40:09 minutes into the 53 minute video. It's worth a look!)

Saturday, September 24, 2011

Aesthetics in the Classroom - The Art of Liking



21st c. learning is the big buzz word in our school. Incorporating student driven learning, the use of more technology and fostering collaborative learning in the classroom are the charges we've been given as teachers. As most other teachers, I was a bit more of a "sage on the stage" instead of a "guide from the side", and I have been working on letting those teaching strategies go as I adopt new ways of learning for my students.

Last spring semester I began a new feature in my classroom: Artist of the Day. Each day I show a video of a contemporary artist to my 9th & 10th grade students. The videos are short, usually under 5 minutes. Sometimes I would show them a website, but I noticed that they were not as engaged when I walked them through a website as they were when they watched a video. So this was the first thing I learned - they are used to action and high stimulation. Last year I didn't use them for instructional purposes particularly, but each day I was interested in knowing if they liked the artist with a quick show of hands. At the end of the week, I took a weekly survey and conducted a vote up on the board and each class could see what the other classes voted for.

In this day, "Liking" is a big deal. I see it as a first step in teaching aesthetics to our 21st c. students. They "Like" things on Facebook, give reviews and post comments on all manner of things on the Internet. Conducting a vote on the artists they see is something they know how to do and are pretty comfortable with. It's fun for me to hear them say on Monday, "I'm going to vote for this artist this week!" only to change their mind as the artists unfold. And, sometimes I put something up that I think they will like but it turns out to be a big flop.

I am beginning a project this semester of incorporating the study of aesthetics into my curriculum. Though they practice aesthetic thinking when deciding how they feel about the artists they see, when I ask them why they do or don't like a video they can rarely tell me, except for it was awesome or it sucked. Note to self: they don't have much of a vocabulary to explain why they do or don't like something.

This last week I created a theme for Artist of the Day - stop motion animation. In the past I've bounced all over the place with media and process when selecting the videos, but I want to focus their thinking (and mine!) more. Instead of a quick show of hands vote, I asked them to write about the lineup. We just finished studying the Elements of Art, so I asked them to write down which Elements they saw in the work. They could do this fairly well. I also asked them what divergent thinking they saw in each video, and they were able to see examples of that. (Divergent thinking is a BIG theme in my classroom this year - seeing it in action and practicing it.) But, when I asked them how the materials and processes of each video affected how the communication of the art, a good percentage of the students couldn't make the connection on that more subtle level.

Here's the selection for the week and the voting results. I am also including some of their thoughts about the connection of material to art; some great connections were made. If you would like to watch the lineup and place your own vote, the links are here and it will take about 12 minutes to view all five videos. I welcome your comments and input on my blog. And now Ladies and Gentlemen, Artist of the Day - Stop Motion Animation!

68 votes - Pencilhead Fatboy Slim - smoother flow of movement, filled with energy, more cartoonish

33 votes - Street Knowledge by King Adz - some sections look 3D, strong detail, urban feel

28 votes - The Dot - world's smallest stop motion video - surreal effect, more excitement, specific focal point, though it's about destruction bright colors are used (NOTE: if you have another 5 1/2 minutes, watch the companion video, "Dot. The making of" - it's great!)

26 votes - Game Over - PESfilm - use of toys create a nostalgic and humorous feel

1 vote - Stop Motion Photographer - more realistic look, nature has calming, peaceful effect (NOTE: This was the dud. One vote. Back to our students and what they like - fast, exciting, complicated, dynamic.)

Which one do YOU vote for?